| Company | Scott Kendall |
| Website | http://homepage.mac.com/kendals/ |
| Country | |
| Email | |
| Os | Mac OS X |
| Requirements | MacOS X 10.0 or later. |
| Language | |
| Release Date | 10/19/2001 |
| License | Free |
| Limitations | Free |
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Mac:Mac OS X:Utilities:System
Views 860 (+0) / Rating 5.00 / Free By Scott Kendall
WinCompressX saves RAM by utilizing a window densification schema. In 32 morsel mode (millions of colors), a windows that is 800 x 600 pixels uses 1.9MB of RAM. When you count that there are usually over 100 windows open (not all windows are visible), you start to earn the big amount of RAM that windows expend. This can head to slow-downs. So what Apple did was they implemented a densification system mechanism into the window server. When a window's contents haven't changed for a given period of time, the window server compresses them, so they take up less memory. Since it uses a densification method that doesn't expect the buff to be fully decompressed to do compositing, you won't posting a slowdown with this compressions turned on. In fact, because less memory is being used up by the window buffers, more RAM will be available for your applications, which means less virtual memory paging, and possibly a speedier machine.
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